In this first lesson of my tutorial series, we'll look into setting up a complete development environment for game development using C++, Win32, and Microsoft DirectX 11. Now, some of you might be ...
Debugging a captured frame is usually a real challenge in comparison with debugging C++ code. We are dealing with hundreds of thousands of more, pixels that are produced, and in addition, there might ...
I'm looking for a way to develop some small Direct X applications using Microsoft's Visual C# 2005 Express Beta IDE. I'm not very experienced with C#, .NET, or DirectX though. I have done some stuff ...
Okay, I'm trying to work up a high performance graphical application for work and to do it I'll need to use either OpenGL or DirectX (haven't decided which yet, I'm a total newb with both). Anyway, I ...
The Internet’s been abuzz over the promise of Windows 10’s underlying DirectX 12 gaming technology for months now. Drastically higher frame rates! Drastically lower power consumption! Drastically ...
Concomitantly with the major overhaul of the portal for its developer community, Microsoft has also revamped the corner reserved for the underlining graphical technology in Windows. In this regard, ...