Many times in your game different (not just different in terms of instance but in terms of type especially) game objects have to communicate with each other. To achieve loose coupling between ...
I recently wrote a simple event handling module for a group project. I found it to be quite a useful tool, and I'm writing this article so that hopefully others may find it useful as well. Our group ...
In programming, an event handler is a callback routine that operates asynchronously once an event takes place. It dictates the action that follows the event. The programmer writes a code for this ...
GUI based programming is far from my area of expertise, I know enough to be dangerous, but not enough to know how dangerous. I am running into an issue with eventhandlers and wanting them to be ...
I've got a group of text boxes and comboboxes on a form that all have their focus_leave event handler pointed to a single event handler procedure. The procedure validates what was entered, and throws ...
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