The Fallout series wasn’t always a first-person Bethesda adventure, and now you can get an idea of what the new game might’ve looked like with its original camera perspective. Fallout 4 fan ...
Mehrdad (He/Him) is a Senior Staff Writer from Iran. He started writing about video games when he was a high-school student. He loves playing competitive FPS games such as Rainbow Six Siege and ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
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This solo Xbox dev has built a puzzle gauntlet with metroidvania leanings, and it's coming soon
In video games’ infancy, 3D technology was out of reach for many developers, leading teams to embrace the isometric camera — an angled view of the game world that makes 2D scenes appear 3D to players.
How would you feel about a Diablo game with the camera pulled in close like The Witcher 3, where you can see all that gore with a panning free camera? It’s something that wasn’t off the table when ...
The Witcher has cemented itself as one of the world's most beloved 3rd person RPGs, but this wasn't always its destiny. Back in 2002 when CD Projekt were first developing a game based on The Witcher ...
"Here's footage from WL2 that shows off camera angle diversity," says Brian Fargo on Twitter. "Don't worry about animation speeds, effects etc." I'm all for camera angle diversity - in fact, some of ...
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