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The hugely popular city-building series heads to Rome for its eighth installment. Albion is the second province to be ...
Pax Romana left me excited for Ubisoft Mainz' latest take on the city-builder, which tasks players with founding a thriving metropolis within the Roman Empire. But I wouldn't necessarily say I was ...
During gamescom 2025, new footage of Anno 117 was presented, giving us a glimpse of what the second region available in the ...
Kate takes a look at the new region of Albion in the upcoming Anno 117: Pax Romana, looking at how the map highlights player ...
Players who failed to participate in the closed beta tests of Anno 117: Pax Romana will soon have another opportunity to play ...
Anno 117: Pax Romana’s biggest change is that it adds an active pause button. Yes, you’ve been able to pause Anno for some time; however, when paused, players were not able to build, blueprint ...
Anno 117: Pax Romana didn't take long to convince me it would be a worthy follow-up to 2019's Anno 1800. Sitting down at the preview event for Ubisoft's latest city-builder, held in Rome's Gardens ...
“Anno 117” may have some “Civ” concepts, but it weaves it into the city-building adeptly. Players have to take into account how places such as Smelters impact the environment around it.
That puts Anno 117 in a potentially difficult spot. Part Cities Skylines, part Europa Universalis, and part RTS, it also has to marry its comparatively pastoral gameplay with a more feudal, war ...
There is one clear evolution here over previous Anno games. Anno 1800 and the futuristic Anno 2205 treated your colonies as ...
Anno 117: Pax Romana didn't take long to convince me it would be a worthy follow-up to 2019's Anno 1800. Sitting down at the preview event for Ubisoft's latest city-builder, held in Rome's Gardens ...
If you enjoyed 1800's gently gripping mix of city-planning, production-chain linking, and nautical exploration, Anno 117 delivers these fundamentals in an equally satisfying manner. But its later ...