Callum is a seasoned gaming managing editor for a number of publications and a gamer who will always try to shine a spotlight on indie games before giving AAA titles the time of day. He loves nothing ...
The business behind the Revolution, Revolucion de Cuba and Peach Pubs brands has hit out at the government and launched a strategic review after "external challenges" hit trading. A formal sale ...
The Outer Worlds 2 might not change the RPG rulebook much from the first game, but it works well to balance the same great satirical sci-fi ideas with improved decision-making, gunplay, and worlds to ...
Bigger ain't always better. It's a cliché, but it's also the best way to sum up my thoughts after spending 50 hours with The Outer Worlds 2. Developer Obsidian added more of everything to the sequel ...
The Outer Worlds 2 is Obsidian trying to rediscover the role-playing magic that once defined it as a juggernaut within the genre. And in a lot of ways, this bigger, and generally better sequel ...
The Outer Worlds 2 was a slow burn for me, and it was a midgame encounter that finally cemented it in my mind as not just a good RPG, but a really excellent one. The first half of the game crescendos ...
Dalton Cooper is the Managing Editor of Game Rant. Dalton has been writing about video games professionally since 2011. Having written thousands of game reviews and articles over the course of his ...
The Outer Worlds 2 is for better and worse still fluffy gaming comfort food, but it is significantly improved and better than its predecessor in almost every way. I'll begin this review with an ...
The Outer Worlds 2 reviewed by Travis Northup on PC and Xbox Series X|S, also available on PlayStation 5.The Outer Worlds 2 doesn’t try to rewrite Obsidian’s RPG playbook, but it’s yet another strong ...
The Outer Worlds 2 reviews are in ahead of its early access period so we are taking a look at what the critics have to say about the next chapter in Obsidian Entertainment’s sci-fi RPG. The sequel to ...
The idea of “true player autonomy” has regularly been a tough goal to achieve in video games. Many role-playing games burst onto the scene promising that your choices will matter, only for that claim ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...